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  • 5 лет назадОпубликованоPolyToots

Unity: Bulge, Grow and Deform with Shader Graph!

Okay so just a super quick one today as I've been getting requests for how the "Vertex Normal" is done in Shader Graph. As usual all source files are available (for free) on my patreon: For the Amplify versions of the tutorials see here: ● Pipe bulge: ● Flower Grow: ● Rug Deform: ● Support Links: ♥ Subscribe to learn more!: ♥ Buy me a coffee?: ♥ Follow me on Patreon and get more stuff: ● Social Links: ♥ Twitter: Music: "One-eyed Maestro" Kevin MacLeod ( ) Licensed under Creative Commons: By Attribution 4.0 License