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  • 1 год назадОпубликованоLemonGuy

B3313 Official v1.0 - Guide On Getting Every Red Star

I already made one for Unabandoned, but since the Official v1.0 came out, I decided to make a guide for this version too. There's 13 of Red Stars in total to collect for you to be able to beat the hack. Please note, that you need to have 30 Yellow Stars to enter an area that leads to one of the Red Stars. Enjoy! Also, please keep in mind that there are two version of . One, where the timer starts immediately, and the other one, where timer starts after you get the fake yellow star. The Red Star ID in the version where the timer starts immediately is shared with Bowser's Checkered Madness box star, so make sure to check out the other if you have that Red Star already collected yet you don't remember being in by checking out the Trivia section on this page of the Wiki: Intro - 0:00 Bowser in the Dark World (Shoshinkai) - 0:14 - 1:21 Bowser in the Sub - 3:11 Bowser in the Bully Battlefield - 6:51 Bowser's Checkered Madness - 10:45 Bowser in the Airship Cabin - 11:49 Cave Dungeon - 14:01 Captain Fly Guy's Tower - 17:12 Eyerok's Tomb - 20:18 Goomboss's Lair - 23:11 King Whomp's Battle Arena - 26:48 Toad Catacombs - 28:58 d64 castle (Requires 33 stars (I messed up a number in the video)) - 31:21 Outro - 33:47 My source for the Red Star locations: Outro song is Shifting Labyrinth by wasteofblood: @wasteofblood [By making this video, I'm in no way condoning what Chris R. Lillo (and Chlorobye as of recent) has done to himself and the others involving B3313 and life in general.] B3313 or Build 3313 (also called SM64 Internal Plexus) is a ROM Hack of Super Mario 64 developed by Chrisbrutalagresion and his team. It is the largest beta-based SM64 hack to date, especially regarding the number of accessible areas, star count and various other aspects. The final version has been released on The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the SM64 equivalent of Yume Nikki; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience. Version 0.9 onward also has the Personalization A.I. truly live up to its title as it will modify the difficulty in some areas depending on vague actions, and 0.9 also introduces several new mechanics such as the Red Stars, new coin types, and an In-Universe Game Clock that can change certain locations and events to confuse the player even more. As for the plot, it initially seems to be nonexistent — you are immediately dropped into the castle without even a hint of Bowser kidnapping Peach, though you nevertheless have to find all the Power Stars to rescue her as usual. But as you venture through the castle walls, you may begin to discover the scattered pieces of a story involving the Personalization AI... Several of its areas are lifted from many web series about the SM64 Personalization phenomenon, such as the Super Mario 64: CLASSIFIED series. Source: