A basic introduction to cellular automata! In this video, I go over the fundamentals of cellular automata, including the specific ruleset for Conway's Game of Life. I also include a mini tutorial for a fast GPU-based implementation of Game of Life using Unity's Compute Shaders. And yes, I’m aware that the singular form is “automaton” — I have no clue how I botched that in the script. :( # ⚙️ Source code * Simulation written in C# using the Unity engine. * # 👥 Socials * Twitter: # 📗 Chapters 00:00 Intro 00:18 What are Cellular Automata? 01:11 Unity Implementation 01:50 Game of Life 02:32 Patterns of Life 03:11 Compute Shaders 03:53 Faster Life Sim 04:42 Timelapse 06:37 Outro











