Ready to learn Blender 5.0’s new Liquid Simulation system? In this full step-by-step tutorial, I’ll walk you through everything you need to know about water and other liquid simulations, including Mantaflow updates, domain setup, CFL number, adaptive timesteps, mesh settings, splash control, rendering, Field Weights and more. This tutorial is perfect for beginners, artists upgrading to Blender 5.0, and anyone who wants clean, realistic liquid simulations without confusion. 📌 What You’ll Learn New Blender 5.0 updates for liquid simulation in general, Domain setup and liquid resolution settings in depth, CFL number & Adaptive Time Steps, Min/Max timesteps (best settings for stable simulations), Boarder collisions, Diffusion, and High Viscosity solver to get more viscos honey like liquids, Splash and foam particles to create different effects, How to cache out the simulation, How to add wind force and change the influence with Field Weights ⏱️ Timestamps 00:00 – Intro 00:25 – Adding Domain and setup the liquid simulation in blender 5.0 05:25 – Flow object types explaining 09:35 – Domain Settings - Domain & Resolution Divisions 16:43 – Domain Settings - Adaptive Time Steps & CFL number 18:15 – Domain Settings - Custom Gravity & scene Gravity 18:59 – Domain Settings - Border Collisions 20:17 – Domain Settings - Liquid Particles & Domain Settings 27:31 – Domain Settings - Diffusion & High Viscosity solver 30:21 – Domain Settings - Cache & Baking of Liquid Simulation 33:26 – Domain Settings - Field Weights & Effectors (wind etc) 35:43 – Outro #Blender5 #Blender50 #BlenderSimulation #LiquidSimulation #BlenderTutorial #Mantaflow #BlenderWater #3DAnimation #CGArtist #Styliz3D #BlenderPhysics #WaterSimulation #3DVisuals











