In this video we start building a first person controller for a Godot 4 VR/XR game. This approach is different from my earlier approaches in Godot 3 as we're building our XR rig on top of a CharacterBody3D node. In part 1 we write the code that makes our character body node follow the physical movements of the player. Timecodes: 00:00 Introduction 01:55 Basic CharacterBody3D setup 03:25 Physical movement script 05:40 First demonstration 05:50 Matching player rotation 07:05 Adding an obstacle 07:25 Second demonstration 07:45 Adding fade logic 11:50 Final demonstration You can find the source for this project here: Join this channel to get access to perks: Follow me on social media for regular updates: - Bluesky: Join my discord:









