In this video we continue with the system that we started in the last video. We add another type of modifier and a few optimizations/fixes. There's also a text version of this tutorial: Part 1: Part 3: I do realize Brackeys made a system quite similar to this one in the following video: But that version was slightly simpler, I hope this one goes a few steps further :) Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion. Music by TeknoAXE: 00:00 Retro Future Nights ( ) 04:45 Life as a Sprite ( ) 09:58 Surfside Daddy ( ) 13:03 Stripped to the Bones ( )










