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  • 4 месяца назадОпубликованоUDOCGI

PBR Textures in Blender Part 1: Color, Roughness, Metallic & Height Explained

In this video, we dive into the basics of PBR (Physically Based Rendering) textures in Blender. This is Part 1 of the series, where we focus on the core texture maps: color, roughness, metallic, and height. You’ll learn how these maps describe material properties, how they affect the way light interacts with surfaces, and how to use them effectively in Blender to create realistic materials. If you’re looking to improve your understanding of PBR and take your Blender materials to the next level, this video is a great place to start! You can watch the next parts here: 📺 PBR Textures in Blender Part 2: Normals Explained: 📺PBR Textures in Blender Part 3: PBR Textures in Blender Part 3: Normals Wrap-Up: 0:00 Introduction 0:17 What is PBR? 2:13 Color 4:03 Roughness 5:21 Metallic 8:05 Height 10:16 End Follow me on other platforms for more content (in Chinese & English): ⭐ 小红书 / RedNote: 戈登UDOCGI 🎥 哔哩哔哩 / Bilibili: 戈登UDOCGI 📸 Instagram: udocgi Contact me: udocgi@ #Blender #AR #MotionTracking #VisualEffects #BlenderTutorial #AugmentedReality #PhoneUI #CGI #AfterEffects #DaVinciResolve #3DAnimation #VFX #Compositing #ColorGrading #VideoEditing #BlenderVFX #BlenderCommunity #Filmmaking #BlenderArtist #BlenderRender