In this tutorial, we dive deep into Unreal Engine’s new Locomotor node, guiding you through step-by-step setups for both biped characters (like Manny) and quadrupeds (like the Wolf). Learn how to use Control Rig and Full Body IK to bring your characters to life with realistic, procedural walking — no hand-keyframing of joints needed. We also cover how to integrate your rig into an environment, animate with Sequencer, and share pro tips, caveats, and gotchas for working with this powerful but still-preview feature. 💡 Based on the tutorial by Kiaran Ritchie ( ), whose support on Twitter was hugely helpful — thank you! Check out the original tutorial here: 📌 Got questions or feedback? Drop a comment below. 👍 Like the video? Subscribe for more Unreal tutorials. 0:00 Intro 1:11 About the Locomotor 1:54 Prerequisites 2:28 Locomotor for Manny 5:17 Finetune the Movement 7:29 Wolf Locomotor 10:35 Animation in Environment 11:44 Issues 12:42 Recap & Conclusion music:











