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Dark Souls 3 Frame Data Is Completely Insane

Part Two: Dark Souls 3 is a masterpiece… except when it’s not. Today, we’re diving headfirst into the hitboxes and frame data of some of the game’s most beloved, but notorious bosses! Ever dodged Soul of Cinder’s attack, only to get clipped by God knows what? Wondering how the Abyss Watchers still burn you to a crisp with their flame sword? And let’s not forget Yhorm, who somehow manages to hit you with an AOE despite standing ten miles away. From phantom range to questionable i-frames, this video dissects why dodging in DS3 sometimes feels like rolling the dice at FromSoftware’s casino of pain. If you’ve ever screamed “THAT DIDN’T HIT ME” at your screen, this one’s for you. Remember to subscribe to see Part Two! Also see videos early and ad free by supporting the channel! Patreon: Edited by @DustinDahlinMusic 0:00 Intro 01:02 High Lord Wolnir 02:36 Yhorm The Giant 04:16 Vordt of the Boreal Valley 05:56 Iudex Gundyr 08:42 Curse-Rotted Greatwood 10:42 Crystal Sage 11:45 Old Demon King 13:47 Abyss Watchers 15:22 Pontiff Sulyvahn 17:02 Soul of Cinder