Learn to Build 4 Stylized Animated Skies Using ONLY Blender’s World Shader Nodes In this tutorial, I break down how I created four unique sky environments, each designed to represent an emotional state — using nothing but procedural World Shader nodes in Blender. Whether you're building a stylized short, game backdrop, or cinematic environment, this video shows how you can create fog, cosmic skies, firelight, and more — without image textures or external assets. What’s inside: Fog of Uncertainty – swirling fog, light pulses Ember of Passion – red haze, embers, chaotic energy Cosmic Serenity – stars, galaxy bands, auroras Divine Stillness – pastel gradients, drifting clouds Everything is done using the World Shader system alone — making it easy to plug into your own scenes. ⏱️ Timestamps: 00:00 – Intro 00:56 – Sky 1: Fog of Uncertainty 06:00 – Sky 2: Embers of Passion 10:17 – Sky 3: Cosmic Serenity 14:18 – Sky 4: Divine Stillness 17:37 - Final Showcase 🎬 Watch the original stylized short film: - Whiskers and Worlds: Painterly Samurai Cat breakdown: Watch other breakdowns and stylized projects: Anime Style Clouds and Starry Nightsky tutorial by Kristof: Thank you for all your support! Like, share and subscribe for more breakdowns, films and creative content!











