finally, after 4 months of gameplay building, that includes more brainstorming than my actual exams, I now completed building this level's abhor, inhumane difficulty, and quite synced gameplay. This is harder than Project Dynamix, which btw is harder than Aeternus, by at least 5 more times. Yeah, decoration would be only about pre . The beginning though is the only part I actually tried to decorate. If you want, you can decorate a segment. Just say it to me. Oh yeah, the 54% dual ship is probably the hardest part, how? Because botting it and only that part alone is so hard I'd took 4 hours but ultimately gave up and used noclip instead. That doesn't mean it's unpassable, but most likely, that's the hardest part. 23% - 24% jumps are impossible on 240fps. Anyway, thanks for checking the description and reading all the yap I put. ID: Unreleased yet. #geometrydash Parts: (If you want to decorate, choose whichever segment you want. But I'm not planning this to be a Mega Collab for decoration.) 0:00 - 0:06 Segment 1 (0% - 1.8%) 0:06 - 0:14 Segment 2 ( % - %) 0:14 - 0:23 Segment 3 ( % - %) 0:23 - 0:31 Segment 4 ( % - %) 0:31 - 0:38 Segment 5 ( % - %) 0:38 - 0:46 Segment 6 ( % - %) 0:46 - 0:53 Segment 7 ( % - %) 0:53 - 1:04 Segment 8 (29.3% - %) 1:04 - 1:13 Segment 9 ( % - 38.4%) 1:13 - 1:28 Segment 10 ( % - %) 1:28 - 1:44 Segment 11 ( % - 59.5%) 1:44 - 1:59 Segment 12 ( % - %) 1:59 - 2:16 Segment 13 ( % - 82.3%) 2:16 - 2:31 Segment 14 (82.4% - 90%) 2:31 - 2:49 Segment 15 (90.1% - 100%) 2:49 End So many segments xD











