Please ⭐ it at: 📖 Full documentation and setup guide in the repository Discord: Demonstrating the Open World Database addon for Godot - a powerful solution for creating large-scale 3D open worlds without performance issues. 🌍 WHAT IT DOES: • Automatically manages world content through intelligent chunking • Streams objects in/out in batches based on camera position • Handles thousands of objects without memory bloat • Minimal workflow changes - just parent nodes to OWDB 🚀 KEY FEATURES: • Size-based optimization (different chunk sizes for props vs buildings) • Seamless Godot editor integration • Persistent world state with .owdb files • Maintains hierarchical relationships • Preserves all node properties including custom exports 💡 PERFECT FOR: • Large open world games • City builders with thousands of objects • RPGs with persistent worlds • Any project struggling with too many scene nodes The plugin automatically categorizes objects by size and assigns appropriate chunk sizes - small props get fine-grained chunks while large buildings use bigger chunks. Everything streams seamlessly as you move through your world. #Godot #GameDev #OpenWorld #Plugin #Addon #3D #Streaming #Performance #IndieGame #GodotEngine











