We will explore how to pick up, place and drop objects in Unity as well as how to interact with different types of items. In Part 2 and 3 I will show you how to create a more Object-Oriented solution to make our pick up system more maintainable. Object-Oriented programming for unity devs video course: Starter project: Part 2: Scripts on github: You can support me through Patreon: Assets used: Join the discord: #unity3d #oop #gamedev 0:00 Introduction 1:24 Project setup 2:25 Detecting objects using Raycast 8:24 Setting up new input system 10:55 Pick up logic 18:01 Drop item logic









