PCG in Unreal Enginge 5 is very powerful, and sometimes you need extra control over how things spawn. Using the methods in the video you can override any exposed variable, whether in any actors, including lights, blueprints, or meshes. ________________________________________________________________________ ________________________________________________________________________ PATREON: TWITCH: TWITTER / X: TIKTOK: @procedural_minds DISCORD: BLUESKY: ________________________________________________________________________ ________________________________________________________________________ Chapters: 00:00 - Start 00:38 - Spawn and Adjust Lights With PCG 06:13 - Distance Culling in PCG











