👉 Get this Project + my ENTIRE library of files + other perks on Patreon: --- Get ORDO - my new Unity project organizer that saves me hours on every project: 🎮 Build a Third-Person Camera Controller in Unity 6! In this follow-up to our Unity Input System Quickstart, you'll create a smooth and responsive Cinemachine camera with full Input System integration — supporting mouse, keyboard, and gamepad. We also hook the camera into player movement for a complete third-person controller setup. 💾 DOWNLOADS: Starter Project 👉 Finished Project 👉 If you want 1-on-1 tutoring reach out to me: 🎓 Take the Full Course : Unity 101 Bootcamp (BLACK FRIDAY SALE $ | 50% OFF) - Need a Dissolve Shader? DISSOLVE SHADER - ☕ Support the Channel: Patreon (Early Access + Dev Q&A) 👉 💬 Join the Community: Discord Server 👉 🛠️ My Unity Asset Store Tools: Dynamic Conveyor Belt Asset 👉 I love GitKraken for managing my repos and projects! If you want a great git desktop client this is by far the BEST - Click here to get it: --- 🧠 WHAT YOU'LL LEARN: - Setting up Cinemachine's OrbitalFollow in Unity 6 - Creating a CameraController script - Using Unity's new Input System with zoom, orbit, and input events - Moving the player relative to camera direction - Structuring clean, modular third-person controller code --- ⏱️ CHAPTERS: 00:00 - Intro & What We’re Building 00:38 - Setting Up Cinemachine 02:18 - Input System Setup 04:23 - Building the Camera Controller 11:46 - Building the Camera Controller Part 2 14:20 - Updating Player Movement 19:08 - Final Testing 20:24 - Outro & Next Steps --- 📌 TOOLS USED: - Unity 6.0 (2025) - Cinemachine - Unity Input System - VS Code + C# --- 👍 Like the video? 💬 Comment what you’d like to see next! 🔔 Subscribe to stay updated with new Unity tutorials every week! #unity #cinemachine #unity6 #gamedev #unitytutorial #thirdpersoncontroller #indiegamedev











