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  • 2 года назадОпубликованоMiolith

Quick Understanding of Homogeneous Coordinates for Computer Graphics

Graphics programming has this intriguing concept of 4D vectors used to represent 3D objects, how indispensable could it be so that every 3D graphics API force it on its users ? The animations are 100% made with Manim Community Follow me on social media to learn more about computer graphics or the other projects I work on. Twitter : BlueSky : Github :