In this tutorial, I will show you how to get full screen outlines using "Scharr operator" Edge detection algorithm using Unity 6 in Universal Render Pipeline (URP). 👉 Resources! Project files Per Object Outlines Fullscreen Shaders Introduction Scene Depth CD/ Blur 👉 Do you want to support my work? The best way to support this channel is to buy my game on Steam. 👉 Alternate ways to support!











