Learn the different options available for adding reverb in Unity. In this beginner Unity tutorial series, I'm creating and adding all the audio to this Unity asset. 00:00 Welcome to Part 4 (finally!) 01:15 What's happened so far 01:55 Reverb Zones in Unity 03:39 Reverb Filters in Unity 05:36 Reverb Mixer Effects 06:42 Spatial Audio Plugins 07:26 Testing Different Reverb Settings 12:24 Adding the Mixer Reverb Send Effect 15:26 Testing the Reverb Watch Part 1 (3D Sounds in Unity): Watch Part 2 (Ambient Loops): Watch Part 3 (Footsteps SFX): Here's what you'll learn in part 4 of my Unity audio tutorial series: I'm adding reverb to the indoor areas of the Sun Temple asset. I've already added fire sounds, ambient loops and snapshots, that change the balance of audio when indoors. In this video I add reverb to the indoor snapshot, to add extra realism when the player is inside. First, I experiment with the different types of reverb in Unity, such as REverb Zones, Reverb Filters and Mixer Effects. Because my project already uses Audio Mixers and Snapshots to manage audio levels and effects, it makes sense, in this project, to use Mixer Effects to add reverb too. After testing out different presets with a Reverb Filter, I copy the settings I like to a send effect, and then send the Player's Audio to the reverb group whenever they're indoors. Creating a natural-sounding reverb effect that I can easily change later on or send other audio groups too as well. Watch out for part 5, where I'll be adding special effects, audio and music to the Sun Temple itself. ···················································································· Download the Sun Temple Asset (for free): Download my footstep sound effects used in this video: Sign up to my newsletter for 1GB of free music and sound effects: Ultimate Game Music, a huge library of music to drop into any game: More about Google Resonance: My websites: My affiliate policy: #Unity #UnityAudio #UnityTutorials #GameDev











