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  • 3 недели назадОпубликованоFxCrowd

Crowd Simulation in Houdini — custom avoid

we implement a custom Neighbor Avoidance system from scratch using VEX. Building on our previous breakdown of the pcfind() function, we will now apply that theory to create a reactive separation force. This approach gives you complete control over agent interaction and falloff curves, allowing you to bypass the limitations of default shelf tools. This setup acts as a solid foundation—you can easily extend it to include more complex steering behaviors or integrate it into your custom crowd solvers. #houdini #fx #crowd #houdinifx #houdinitutorial #houdinischannel