This video on compute shaders is based on recipes from our newly updated e-book, The Universal Render Pipeline Cookbook: Recipes for Shaders and Visual Effects for Unity 6. Now that we've learned how to implement particles and logic on the GPU, let’s animate the boids on the GPU using vertex animation techniques. This is the third video in a 3-part series covering these compute shader exercises: ✔ Creating particles on the GPU ✔ Simulating flocking behavior ✔ Applying vertex animation









