Video sponsored by Nvidia, Inno3D and . See the full range of GeForce RTX 50-series PCs at OCUK here: See INNO3D's full range of GeForce RTX 50-series GPUs here: As we draw closer to the Winter Holiday season, what better time to look back at the evolution of snow rendering, from CPU-driven voxels to flat polygons and simple texture maps, into the arrival of the programmable pixel shader and tessellation and - finally - into the new path-traced rendering era with unprecedented realism. The real world video material has been kindly provided by : 00:00:00 Introduction 00:01:33 Graphics Accelerator Era 00:11:45 Pixel Shader Era 00:15:28 DX10 Era 00:24:35 DX11 Era 00:27:17 Modern Era 00:34:01 Conclusion











