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  • 1 год назадОпубликованоSimonDev

When Optimisations Work, But for the Wrong Reasons

Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work. Gamedev Courses: Support me on Patreon: Follow me on: Instagram: Twitter: In this video, we explore the underlying reasons why optimizations like level of detail work. This involves understanding at a deep level, what the GPU expects in terms of data, what the hardware is optimized for, and how the pipeline and physical hardware units are setup. References: