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  • 3 года назадОпубликованоRobin Seibold

Cel Shading - Devlog 3

The third devlog about my yet to be named cozy creature collecting and management game. This one covers my initial implementation of cel shading in Unity. Unity content is based on Unity 2021.2 ✔️ Corrections None yet! 🤞 If you find some information that is wrong or some visualization that looks buggy, please let me know, it’s very much appreciated! 🔗Socials Follow me on Twitter Follow me on Instagram 📚References Custom Lighting in Shader Graph: Expanding your graphs in 2019 ( ) by Alex Lindman Toon Shader ( ) by Erik Roystan Ross Creating Custom Lighting in Unity’s Shader Graph with Universal Render Pipeline ( ) by NedMakesGames Unity Library Files referenced in the video: ( ) ( ) 🎵 Songs Used Kupla - Evening Tide Flitz&Suppe, Leavv - Hidden Structure Kupla - Moss DivKid - Polaroid Memories 📖 Chapters 0:00 Intro Scene 0:23 Introduction 0:36 Devlog Subject Description 0:54 Initial Setup 2:12 Custom Lighting Diffuse Term 3:18 Custom Lighting Specular Term 4:37 Custom Lighting Rim Term 5:20 Custom Lighting Shadows 6:10 Custom Lighting Additional Lights 7:08 Custom Lighting Distance Attenuation 7:24 Cel Shading 8:35 Outro Scene #devlog​​ #gamedev #madewithunity​​ #indiegame​​ #indiedev​​ #unity​​