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  • 5 месяцев назадОпубликованоCode Infected Tutorials

How to Make FPS Shooting In Unity

🎮 In this Unity tutorial, I’ll show you how to build a fully functional raycast-based gun system from scratch — with realistic muzzle flash, impact effects, shooting logic, and audio feedback. We’ll go step by step through the script, explain how to manage bullet count, add support for both automatic and semi-automatic guns, and handle hit detection using Raycasts. I’ll also show how to add sound effects and fix a common bug where the audio source gets destroyed during shooting. ✅ What You’ll Learn: - Setting up weapon variables (fire rate, ammo, etc.) - Using Raycasts to detect hits - Spawning bullet impacts and playing effects - Adding muzzle flash with Particle System - Playing gunshot and empty-clip sounds - Fixing audio issues with `PlayOneShot` and `PlayClipAtPoint` - Basic physics reaction on hit targets 🛠️ This tutorial is beginner-friendly and great for FPS or third-person shooters in Unity. 📂 Script used: ` ` 🔊 Tools: Unity, AudioSource, Animator, JMO ASSETS Other Assets : Unity Asset Store : 📌 Stay tuned for upcoming parts: Reloading, Aiming, and Enemy Damage Systems! 🧠 Like the video if it helped, and subscribe to join me on more game dev experiments! #unity3d #GameDev #madewithunity #gamedevelopment #howto #indiegame #indiedev #tutorial #RaycastShooting #FPS #UnityShootingSystem #BeginnerFriendly #unitytutorial #viral #