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  • 4 месяца назадОпубликованоDesign Frame

Is Ruin Also Fundamentally Broken? ► A Game Design Case Study of FNaF: Ruin & Horror Principles

_*Check description for details about this video.*_ _*Do you value deep game design content? Or looking for game design/UX consulting?*_ ► _*Indie Game Consulting:*_ == _*Support Design Frame*_ == ► If you find value in these free case studies, please consider _*Joining as a channel Member*_ . It includes many great benefits, but please support primarily to allow future case studies. Link: ► Also, please consider _*Ko-fi*_ (higher % to me compared to Members + can allocate funds to request stream games): ► _*Subscribe and hit the bell*_ to be notified of each new big release! This is essential for keeping the channel alive, but only do so if you find value in this channel. ► _*Liking, Commenting, and Watch Time*_ help out immensely and will help with the algorithm. Watching with _*YouTube Premium*_ or _*without an ad blocker*_ also helps. Any support will go a long way, even if not monetary. Regardless, I'm super grateful for each viewer who takes the time to watch! So thank you! 🙏 == _*Community*_ == ► _*Join the Discord to build a community (and for video and stream announcements)!*_ == _*Additional credits*_ == ► @ScruffyMusic How Audio Enhances the Horror of Five Nights At Freddy's ► ► @InTheGamesOfMadness How Games Can Transform Our Sense of Self ► Music ♫ Clair Obscur: Lumiere a I'Aube, Eveil, Battling Breeze, Nightfall, In Lumiere's Name, Goblu, Gestral Market, Monoco, Eiffel, Nocturne pour un Masque de Joie, Clea (Mains Subtiles, Fleur de Paris), Vers le Sommet, Une vie à peindre, It's Time to Stop Painting, Manor Theme. ♫ Transistor: Old Friends, Stained Glass, Vanishing Point, Tangent, She Shines. ♫ Streets of Rage 4: Main Theme, The Storm Boat, Ghost Fair, An Exhibition ♫ Frostpunk: The Darkest of Days ♫ Cuphead: Inkwell Isle Four, Botanic Panic, Pyramid Peril ♫ Resident Evil 7: Save Room ♫ FNaF Ruin: Deactivate Roxanne ♫ Touhou: MoF Sanae Kochiya's theme ♫ ReMix: Super Metroid Avien, Flowstone Saga Ruins ♫ NieR: This Dream ♫ Fesliyan Studios: Elevator Ride, Dying. #fnaf #fnafsecuritybreach #fnafruin #fnafsecuritybreachruin #GameDesign #GameDev #Gaming #Games #GameAnalysis #VideoEssay 00:00:00 Intro 00:00:34 Steel Wool: Summary, Context, & Updates 00:09:44 VR Horror Vs Non-VR Horror 00:11:45 Shifting to Non-VR Horror 00:12:36 Set the Stage 00:19:52 A Volatile Harmony 00:23:04 Balanced Horror 00:31:52 Tension 00:32:17 Tension Management 00:33:27 Building Tension: P.T. 00:37:16 Releasing Tension: P.T. 00:38:44 Releasing Tension: More Than Jumpscares? 00:40:28 Horror Takeaways 00:41:05 Ruin Sets the Tone Early 00:41:30 Entrance Cutscene 00:45:17 Entrance Cutscene: Balcony 00:45:58 Entrance Cutscene: Story 00:47:18 Entrance Cutscene & Balcony: Level Design 00:50:27 Collecting the Flashlight 00:52:21 Excessive “Confirmation” 00:54:47 Atmosphere & Graffiti 00:55:39 The Jumpscare Trio 00:59:28 Stings 00:59:48 Diegetic Vs Non-Diegetic Stings 01:00:26 Diegetic Sound 01:01:55 Scare Chords & Jumpscares 01:08:48 Diegetic Stings - Examples 01:10:56 Can Non-Diegetic Be Used Well? 01:11:43 Can Diegetic Be Used Poorly? 01:12:41 Stings & Jumpscares in FNaF 01:15:02 Back to Ruin 01:15:26 Entrance Revisited 01:16:16 The Jumpscare Trio Revisited 01:21:47 Elevator Shaft 01:26:29 Go-kart 01:30:46 Vent Atmosphere & Collapse 01:32:53 Kitchen Crash 01:33:43 Chica’s Jumpscare 01:35:33 Chica: Tension Management & Limiting Jumpscares 01:37:33 Chica: Scare Chord 01:38:08 Imagination: Fear of the Unknown 01:39:28 Imagination: Increase Familiarity, Decrease Fear 01:40:52 Balance of Familiarity in a Mental Model: Imagination vs. Exposure 01:46:35 Chica: Familiarity & Storytelling 01:48:43 Set Pieces 01:48:51 Set Piece: Monty’s Introduction 01:50:16 Set Piece: The Blob Easter Egg 01:51:16 Set Piece: Vent Cover 01:53:06 Set Piece: Scare Chord Announcer 01:54:18 Intermission 01:56:37 The "Spooks" 02:00:56 Monty's Harmless Animation Loop 02:03:13 Chica’s Hallway 02:10:30 No Threats 02:11:06 No Threats: Daycare 02:16:35 Other “Threats” 02:20:07 No Threats: MXES-Spawned Animatronics 02:27:03 Freddy’s Chase 02:29:21 Bonnie Bowl 02:29:59 Broken Game? 02:33:49 Monty’s Water “Level” 02:41:52 No Threats: Conclusion 02:42:45 Core Gameplay Loop 02:52:32 Core Gameplay: The Mask’s Potential 02:52:43 The Mask: Endos 02:53:56 The Mask: AR Inhibitor 02:55:57 The Mask: Freddy 02:58:18 The Mask: Storytelling 03:01:19 The Faz-Wrench Cable Box 03:09:05 Conclusion 03:15:31 en mémoire de A comprehensive critique and game design analysis of Five Nights at Freddy's: Security Breach Ruin. Design Frame's game design, video game analysis, critique, and review of FNaF Ruin. It's a FNaF Ruin critique and game design analysis, and a case study of Ruin's gameplay and story.