Forget constant Instantiate calls and messy object management. In this tutorial, we’re building a simple yet powerful object pooling system in Unity — with support for multiple object types, efficient reusability, and clean, scalable code. No spaghetti logic. No wasted performance. Just a pool that works. Perfect for bullet hells, enemy spawners, particle-heavy effects, or any game that needs smooth, lag-free spawning. 💥 Who’s this for? Game devs who want maximum performance with minimum complexity Unity beginners ready to step into professional-grade optimization Anyone sick of frame drops from constant object creation/destruction 🌀 What You’ll Learn: Setting up a reusable pool for multiple prefab types Writing clean, flexible scripts for object management How to request and return objects without headaches Expanding the system for any type of game element Debugging tips so you actually enjoy working with your pool ⏱ Timestamps: 00:00 – Intro 00:10 – Scene & Prefab Setup 02:38 – Writing the Pooling Script 08:16 – Outro 🔧 Want more plug-and-play systems like this? 👍 Smash that LIKE if this saved you hours 🔔 SUBSCRIBE for no-fluff Unity tutorials 💬 COMMENT what system you want next — AI, pickups, projectiles? We got you. 🔍 Keywords: Unity Object Pool, Unity Multiple Object Pool, Unity Prefab Pool, Unity Optimization, Unity Spawner System, Unity Game Performance, Unity Pool Manager, Unity Beginner Tutorial, Unity C# Tutorial, Unity Game Dev Tips, Unity Prefab Management 🎵 Music Credit:Song: Low Mileage - I'm Not Ready [NCS Release] Music provided by NoCopyrightSounds Free Download/Stream: Watch:











