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  • 3 месяца назадОпубликованоSkallagrim

This Armor Mechanic in RPGs is... Actually Quite Realistic!

Worldbuilding in fantasy (or sci-fi) roleplaying games can be done in so many different ways. Realism usually does not (and should not) play a large role, compared to a fun gameplay experience. But there are typically some elements of realism, and some designers / writers put more emphasis on it. When looking at the two most common ways of handling how armor works, I find that one makes more sense than the other, considering the practical tests on various types of armor I've done (gambeson / padded jack, maille, leather, scale, lamellar, plate, etc). Let's talk about why that is! For more on this topic, check out my armor playlist: *** Sources & Credits *** #ArmorClass *** Merch *** If you want to join Bonfire to start selling your own merch: *** Support the channel *** Help fund future videos, get bonus content and access to an exclusive Discord server: Other ways to support the channel by shopping through affiliate links: Kult of Athena, my favorite online store for reproductions of historical arms and armor, fantasy swords, etc: Where to get HEMA gear and practice swords: GamerSupps powdered energy drinks and other stuff (I particularly like the SUS snack bars): I highly recommend the balms and oils from Beard Sorcery: Books about history, martial arts, swords, knives, video/audio equipment, and other stuff I recommend: US - Canada - *** Other social media *** #skallagrim #fantasy #rpg #roleplaying #armor