Use Houdini to create some procedural cliffs. We use the triplanar hex node to texture bomb height or alpha maps across a surface. We turn this into geo and then texture it. If you want to know more about fixing up any errors by sculpting and blending you can find details in this video You can grab some height maps here If you want some rock alphas here to use in the simple shapes node head over to and then click on rocks on the left hand side panel. Then right clicking and save as. Finally rename them to the same name with some padding (eg ) to get them picked up as a sequence. Intro Examples 0:00-1:25 Rock Setup Overview 1:25-1:55 Start Triplanar Setup 1:55-6:00 Height 6:00-8:30 Shader to Geo 8:30 -11:40 Texturing 11:40-18:00 Complex Example 18:00-22:00 #houdini #3dmodel #3dsculpting #rocks #copernicus











