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  • 1 год назадОпубликованоFolkvangStudios

Dev Diary. Finishing up phase 1 of the AI Core and world building.

I forgot what Dev diary I am on, like 7 or something. My Weekly update sort of turned into a month update. Been busy trying to get things to work and then when they do, they stopped working for this video. :) Archery: I have a really good framework set up for some decent archery mechanics. As I say in the video, I love archery. Arrow impact effects are determined by the object hit, like stone or bone. AI: Ai is done for phase 1, which is basically, get a really good base AI to expand on, that already makes the game interesting and can be improved. We have archer, melee and Boss AI. This can be adjusted for animals and creatures. World Building: The Landscape texturing has been mostly completed. The PCG of course decided not to work today. I'll circle back to this once I get the core of the game working. Next Steps: I have the Enemy AI in a workable state and will now work on NPC AI and quest systems. This will take a while. I'll now start work on the survival and RPG skill system to get the game playable. Then I can continue world building and expanding on this. Of course this is 6 month goal. I hope to stick to weekly updates as the major (behind the scenes) hard parts are behind now.