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  • 3 месяца назадОпубликованоAnton Dann

I Tried Simulating Water in Houdini and Broke My PC

🦏 Rhino Water FX in Houdini – Full Breakdown In this video, I’ll take you through the process of creating a cinematic Rhino water simulation shot — simulated in Houdini, rendered with Karma XPU, and composited in Nuke. 📂 Get the Project Files If you want to dive into the full Houdini setup for this shot, you can grab the project files here: 👉 🦏 Rhino Animation Download The Rhino animation I used was provided by Creature Station and is available for free here: 👉 The workflow uses multiple simulation passes to keep things efficient but detailed: - FLIP base sim for the main water tank - High-resolution sim around the Rhino for added splash detail - Extra pass just for the fast-moving droplets - Integration tricks like wetmaps and dripping trails All of this comes together in Solaris for shading and lookdev, with rendering broken into layers for flexibility in comp. 📺 Watch More If you enjoyed this breakdown and want to see more Houdini FX workflows, make sure to subscribe and check out my other videos. ✨ Thanks for watching — and let me know in the comments if you’d like me to deep-dive into a specific part of the process!