Whether you’re a total newbie or a seasoned pro looking to move onto blender, this tutorial series should have you covered. In this game art tutorial series we’ll go through the motions of creating a vehicle, from Reference to Modeling, UV’s and Texturing with Ucupaint. Covering only the aspects of Blender that we need to know. Which to be fair are the most handy parts. Previous: ♥ Support The Channel: Follow me: ● ● Timestamps: 0:00 = Intro 0:20 = Ucupaint Overview 3:56 = Solid Colour 4:08 = Ambient Occlusion 4:54 = Local Ambient Occlusion 6:23 = Bevel Edge Normal 7:40 = Layer Groups and Masking 9:55 = Grunge Roughness 11:00 = Colour Variation 11:53 = Solid Colour Masking 12:47 = Painting Normal Maps 15:03 = Decals 17:27 = Masking Recap 19:43 = Baking out textures 22:43 = Outro











