Hey everyone! I’m back with a fun project. This scene was originally created for a watch brand, but I decided to turn it into a personal piece and make it a bit more playful. In this scene, I focused on showing the fracturing process in Houdini in detail, especially highlighting the small debris and dust particles. I wanted to cover these elements in the tutorial as they add a lot of realism. Big thanks to @johannestiner for the HDA asset I used for the small debris. 👉 You can access the full tutorial and project files on my Patreon. The simplified version of the hip file is available there as well. 👉 I’ve also shared the full package of the scene — including lighting, rendering, and textures — on Gumroad. I’ll leave the link below; you can purchase it to access the complete version. Hope you enjoy it! 🍬🍬🍬🍬🍬🍬 Full tutorial and Hip file 👋 Advanced Hip File Download 🤙 You can reach me by following my other social media accounts. 🙋♂️ Discord Community - You can follow my social media accounts for your support and shortcomings. Instagram- X- Website- You can use my e-mail address for your messages. 📧 hello@ Transcript











