I made a huge mistake mixing Unity's terrain tool with my voxel game. Here's how I completely rebuilt the terrain from scratch. 🎮☕ 📌 Chapters 00:00 – The Problem 00:45 – Region & Town Blueprint 01:47 – Modelling the New Voxel World 02:30 – Adding Tree Particle Effects 02:50 – Custom Drag-and-Drop Editor Tool 03:21 – Sculpting the Voxel Mountains 04:33 – Rebuilding Windmill Path 06:03 – Progress Review & Wrap-Up 🎮 Wishlist Digi-Gears on Steam: In this devlog, I tackle my biggest game development mistake – using Unity's terrain tool for a voxel-style game. Watch as I scrap the entire mountainous region and rebuild it using ProBuilder and MagicaVoxel. I'll show you my custom editor tool for placing objects on slopes, explain my mountain color design choices, and reveal the transformation of Trail Path and Windmill Path. 🛠️ Tools & Assets Used: • Unity ProBuilder • MagicaVoxel • Unity Particle System • Visual Studio C# • Blender #indiegamedev #voxelart #unity3d #gamedevelopment #devlog #indiegame ☕ Building Games, Brewing Dreams Subscribe to follow the Digi-Gears development journey! 🎵 Music Credit: Cody Quinn 8 Bit Music - "Battle Man" (Mega Man Style Chiptune)











