Cesium for Unreal was first released in March 2021 to bring 3D geospatial context to Unreal Engine, but it certainly hasn’t been standing still since! Every month, a new release of Cesium for Unreal brings bug fixes, performance improvements, and exciting new features. The pace can sometimes feel overwhelming. If you haven’t checked in on Cesium for Unreal in a while, or even if you’re a current user wondering what you might not be taking advantage of, come along to this talk for a brief overview of what’s new and exciting. We’ll cover Google Photorealistic 3D Tiles, the CesiumCameraManager, non-Earth ellipsoids, glTF extension support, performance improvements, mesh instancing, platform support, terrain height sampling, runtime virtual texturing, and more! Kevin Ring Senior Principal Software Engineer Cesium/Bentley











