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What if X-MEN 97 was Remade in UNREAL ENGINE? | Trent Fortune | TVFXP #49

The VFX Process Podcast #49 | Trent Fortune discusses the process of recreating a scene from X-Men '97 in Unreal Engine and explains the importance of Previz in the animation and film industry. WANT EXCLUSIVE CONTENT? BECOME A MEMBER: TVFXP NEWSLETTER - If you enjoyed this video, check out the latest episodes of The VFX Process Podcast: The VFX Process... Getting Intimate With Your Industry! Subscribe for more behind-the-scenes looks at the world of animation, VFX and filmmaking. Don't forget to like, share, and leave your questions and comments below! @thevfxprocess?sub_confirmation=1 🎙️ EXTENDED VERSION AVAILABLE AS A PODCAST: ---------------------------------------------------------------------------------------------- In this episode, we sit down with 3D artist Trent Fortune to explore his innovative work in recreating a scene from X-Men '97 using Unreal Engine. Trent shares his expertise on how this project, designed as a Previs exercise, demonstrates Unreal Engine's potential for revolutionising Previs in animation and filmmaking. Trent’s animation software of choice is Maya, where he modeled, rigged, and animated his X-Men character. He explains the process of importing a 3D character from Maya into Unreal Engine. We’ll delve into the essential role of Previsualisation (Previz) in the filmmaking process, discussing its significance in the 3D pipeline and how it enhances creative decision-making and production efficiency. Trent Fortune, a 3D animator based in Atlanta, Georgia, began his career in finals animation with notable projects like Cats and Finch. He has since transitioned to the realm of Previs and Postvis, contributing to major Marvel productions such as Guardians of the Galaxy Vol. 3, Doctor Strange, The Marvels, and She-Hulk. Join us as Trent offers a behind-the-scenes look at his career and the future of Previs in the industry. ---------------------------------------------------------------------------------------------- WATCH THE CYCLOPS VIDEO: CONNECT WITH TRENT ---------------------------------------------------------------------------------------------- CONNECT WITH US @thevfxprocess ---------------------------------------------------------------------------------------------- ⏰TIMECODES⏰ 00:00 - INTRO - ABOUT TRENT 02:17 - WHY I LOVE PREVIS 03:08 - WHY CAMERAS ARE IMPORTANT IN PREVIS 04:18 - PRACTICE FILMMAKING WITH UNREAL ENGINE 05:48 - MARVEL STORYBOARDS 06:16 - RECREATING X-MEN '97 IN UNREAL ENGINE 07:17 - IMPORTING FROM MAYA TO UNREAL ENGINE 08:23 - X-MEN '97: CAMERAS & ENVIRONMENTS 11:14 - YOU CAN'T WASTE TIME ON ANIMATION 13:25 - WORKING SOLO IN UNREAL ENGINE 14:43 - X-MEN '97: ISSUES OF TRANSLATING 2D TO 3D 18:29 - X-MEN '97: AFTER EFFECTS 19:41 - ARTIST ADVICE 21:09 - USINAG MAYA ASSETS IN UNREAL ENGINE ---------------------------------------------------------------------------------------------- MUSIC: Motion Array - ---------------------------------------------------------------------------------------------- This video is NOT sponsored. some product links are affiliate links which means if you buy something we will receive a small commission. ---------------------------------------------------------------------------------------------- #animation #unrealengine #filmmaking #vfx #film #visualisation #vfxpodcast #animationpodcast #b3d #maya #thevfxprocess #characterrigging #rigging #animator #3dartist #marvel #xmen97 #unrealengine5 #preproduction #filmindustry #cats #cyclops