🧠 Make Smart Enemy AI in Unity (That Actually Works!) Sick of crap tutorials that skip the good bits? In this video, I’ll show you how to build a proper enemy AI system in Unity — one that wanders around naturally and chases the player when they get too close. No janky behaviour, no nonsense — just clean, expandable logic that actually makes sense. Whether you’re working on an RPG, a survival game, or just want AI that feels alive — this system’s the bloody foundation. 🔥 What You’ll Learn: How to make enemies wander randomly within a radius Detect when the player enters attack range Make enemies follow the player in real time Clean movement using NavMesh — no spaghetti Full 3D setup, beginner-friendly but damn powerful ⏱ Timestamps: 0:00 – What You’ll Learn 0:46 – Scene Setup & NavMesh 2:28 – Scripts 5:37 – Outro 📢 Like real dev tutorials? 👍 Smash LIKE if this helped your project 🔔 SUBSCRIBE for more Unity tools, AI systems, and dev shortcuts 💬 COMMENT your next AI feature request — I read and reply! 🔍 Keywords (SEO FTW): Unity Enemy AI Tutorial, Unity AI Follow Player, Unity AI Wander, Unity NavMesh Tutorial, Unity 3D AI Movement, Game AI Unity, Unity Beginners AI, Unity Attack Range Detection, Unity Follow Target AI, Unity RPG Enemy, Unity Smart AI System 🎵 Music Credit: Track: NEFFEX – Grateful [NCS Release] Music provided by: NoCopyrightSounds Watch:











