Prototype video of Ubisoft Toronto's IK Rig, an implementation of a runtime rig for characters that uses inverse kinematics. For details, join us at #nuclai15 for presentations by Alexander Bereznyak about the IK Rig, and Michael Büttner about the underlying Motion Fields implementation. On July 22nd, an entire track is dedicated to a course on modern character animation. Tickets are available for the full content on-site, but there will be a partial stream online as well!











