Exploring the open-world concept seemed promising initially, but after months of development, I recognized its pitfalls for my project. In this devlog, I delve into why the open-world design didn't align with my vision for Luminous Realms, and how I pivoted to enhance gameplay. Plus, discover the new features I've integrated! 🎮🎮🎮 Wishlist on Steam 🎮🎮🎮 ❤️Join YouTube Membership!! ❤️ @YahyaDanboos/join 👾 Discord ▶ 🐦Twitter ▶ 📷 Instagram ▶ 💡 Subscribe ▶ 🎵 Music: ▶ Away_from_the_moment by ISAo ▶ Construction by ISAo ▶ Android Aneurysm by S.I. Publishing ⌛ Time Stamps 0:00 - Start 0:00 - Is Open-World good? 0:30 - Trying Linear Gameplay 0:53 - Switch to Linear World 1:19 - Which Kingdom Hearts-Inspired? 1:44 - Other Inspirations 2:07 - Planning and Documenting 2:44 - New Transition & Save System 3:26 - Pause & Settings Menu 4:11 - Dialogue System 4:34 - Guard Mechanic 4:46 - Game Convention Showcase











