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  • 2 года назадОпубликованоYahya Danboos

Why Open-World was a Mistake

Exploring the open-world concept seemed promising initially, but after months of development, I recognized its pitfalls for my project. In this devlog, I delve into why the open-world design didn't align with my vision for Luminous Realms, and how I pivoted to enhance gameplay. Plus, discover the new features I've integrated! 🎮🎮🎮 Wishlist on Steam 🎮🎮🎮 ❤️Join YouTube Membership!! ❤️ @YahyaDanboos/join 👾 Discord ▶ 🐦Twitter ▶ 📷 Instagram ▶ 💡 Subscribe ▶ 🎵 Music: ▶ Away_from_the_moment by ISAo ▶ Construction by ISAo ▶ Android Aneurysm by S.I. Publishing ⌛ Time Stamps 0:00​​​​ - Start 0:00​​​​ - Is Open-World good? 0:30​​​​ - Trying Linear Gameplay 0:53 - Switch to Linear World 1:19​​​​ - Which Kingdom Hearts-Inspired? 1:44​​​​ - Other Inspirations 2:07​​​​ - Planning and Documenting 2:44​​​​ - New Transition & Save System 3:26​​​​ - Pause & Settings Menu 4:11​​​​ - Dialogue System 4:34​​​​ - Guard Mechanic 4:46​​​​ - Game Convention Showcase