Making a 3D to hand drawn 2D animation compositing setup in Blender 4.3! Along the way learning about alphas, light passes, filters and compositing based lines. All realtime in the viewport compositor! Find me here! ;) - Instagram: - Twitter: - Linkedin: - Artstation: Timestamps 00:00 - Intro 00:35 - Analyzing the reference 01:18 - Separating character and set 06:20 - Avoiding matte lines 08:00 - Stylizing the background 09:59 - Flattening the character 12:47 - Relighting the character 17:20 - Alpha based rim lights 20:45 - Compositor generated linework 26:35 - Closing thoughts











