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  • 5 лет назадОпубликованоUnreal Engine

Exploring the depths of the new Sky & Atmosphere system | Unreal Engine

This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Starting off with the basics, viewers learn how to render a beautiful and fully dynamic sky within seconds. From there, the session showcases how to create alien, dusty, or wet atmospheres, after which viewers will be taken all the way up into space to witness how atmosphere rendering is altered depending on altitude. Finally, explore the powerful Material Editor integration and how it can be used to create different kinds of sky styles, and get a brief look at the engine’s upcoming volumetric cloud features. UE Docs: Learn more at **TIMESTAMPS** 00:00 Introduction 01:46 Basics 03:21 Settings 05:05 Space View 08:18 Important Space Cvars 09:19 Material Integration 15:14 Tips and Tricks 21:48 Reference to settings used 22:13 Volumetric Clouds 23:59 Recap and what is next