A clean breakdown of my Robot Hard-Surface model created in Autodesk Maya and textured in Substance 3D Painter. From blockout to final render, this video shows the core steps: modeling, detailing, UVs, baking, and texturing. Software: Autodesk Maya Substance 3D Painter Robot Reference : #3DModeling #blender3d #RobotModeling #hardsurfacemodeling #3dartist #cgi #3drender #scifirobot #GameAsset #blendertutorial #madeinblender #maya











