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  • 1 неделя назадОпубликованоMF GameDev

Devlog #5 – Graphics Overhaul and Animation (Christmas Build Release)

🎮 Welcome to the fifth devlog for my survivalist, feature-rich tower defence game built in Unity! Your mission: protect your flock of sheep at all costs. In this episode, I cover: Generation of fox enemy mesh using AI Adding a HUD Overhauling enemy models Implementing animations for new enemy models Overhauling player model Adding weapon Updating rendering pipeline Adding player attack animation Adding attack cooldown indicator Outro — all to hit a Christmas release goal 🧰 Tools used: Unity 2020.3 LTS JetBrains Rider 2020.3 C# scripting Blender for stylized modelling and animation 📢 Follow along for weekly updates on gameplay systems, asset workflows, and indie dev strategy. #UnityDev #IndieGameDev #Devlog #TowerDefense #MadeWithUnity #GameDevelopment #BlenderToUnity #AIAssets #survivalgame #tutorial Generation of fox enemy mesh using AI 00:17: Adding a HUD 01:25: Overhauling enemy models 02:31: Implementing animations for new enemy models 03:35: Overhauling player model 04:26: Adding weapon 04:56: Updating rendering pipeline 05:36: Adding player attack animation 06:19: Adding attack cooldown indicator 07:13: Outro