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  • 1 день назадОпубликованоTasty Cherry Games

🔥 How to Make a Game Like Lost War - Part 36 || Ally bullet spawner

In this tutorial we continue from the previous episode where we created the Questionnaire Data script. We remove the old components from the walls and correctly add the left and right question data to the objects. The right side uses +10 and the left uses -10. We also enable the bullet spawner on the runner so the characters shoot as soon as the level starts. After that, we test camera movement again and fine-tune the camera factor so the camera doesn’t jump too far back when the multiplier values get high. We try different values like , 0.1, and adjust based on how far the camera moves. Then we test extreme cases like multiplier 100 or 200 and explain why it needs bounds or limit checks. We duplicate the questionnaire objects to test both +10 and −10 together and make sure the camera returns to the correct position. Another fix added is preventing the camera from coming too close when the player hits a −10 wall while already at zero friends. We add a simple boundary check so the camera doesn’t move forward unless the friend count actually increased before. After testing the negative and positive sequences, the behavior works as intended. This tutorial shows how to manage object data, camera limits, and testing edge cases to keep gameplay smooth. More improvements coming next! 🎮✨