If you need help let me know, I guarantee you a response. RIG EDIT: Subscribe yo 💘 Like yo 💘 Share yo 💘 |CHATGPT WRITTEN ALGORITHM: 0:00 Intro 0:10 Rig edit 0:15 Set up 0:50 Results _________________________________ We walk through the procedural rigging workflow step-by-step: converting static meshes into bind-pose ready parts, establishing a deterministic parent/child rigging hierarchy, and applying bone-weight style attachments so the weapon becomes an integral part of the character transform chain. Expect to see vector math made practical — transform matrices, local vs world space, and quaternion-friendly rotations — all simplified so you can replicate the algorithmic logic and achieve rock-solid, frame-consistent animations. This isn’t just “hold and swing”; this is a systems approach that minimizes jitter, eliminates offset drift, and preserves deterministic playback across clients. Next we cover the essential joining and attachment algorithm: kinematic weld patterns, constraint selection, and the performance tradeoffs between WeldConstraints, Motor6D, and manual transformer updates. I show an event-driven architecture where equip/unequip is a serialized state change propagated through ReplicatedStorage and RemoteEvents, and I explain the concurrency considerations — what to do when two scripts race to set the same CFrame — and how to use listener callbacks and debounce logic to keep animations crisp. You’ll learn how to make a weapon “feel” like part of the player using inverse kinematics (IK) friendly offsets, aiming transforms, and elbow/hand alignment heuristics that reduce animation popping and preserve inverse kinematics solvability for future animation layers. The rigging chapter dives into vertex-level thinking without being scary: how to design pivot points and bind poses that map cleanly to animation keyframes, the difference between FK and IK friendly rigs, and how to create reusable animation clips with interpolation strategies (linear vs cubic easing, elastic easers for super-satisfying recoil). I demonstrate how to rig a pistol, blade, and two-handed rifle using Motor6D chains and how to bake transitional clips so blending happens like butter. There’s also practical guidance on asset normalization and serialization — naming conventions, folder schemas, and metadata tokens you can use to programmatically swap weapon rigs at runtime with zero visual glitching. Finally, the workflow optimization and debugging segment is pure algorithmic thinking: profiling the cost of constraints vs welds, using stepwise interpolation to remove aliasing, and a recommended test matrix for latency and edge cases (laggy clients, dropped packets, late join replication). I unpack failure modes and mitigation patterns — what to do when attachments desync, how to guarantee animation rollback, and how to build a deterministic “reconciliation” routine so client predictions and server authority converge smoothly. If you want to scale this into a load-bearing system for multiplayer, this video gives you the architecture, heuristics, and small code paradigms to move from experiment to production. --- ### 🎮 Roblox + Animation Core \#RobloxStudio #RobloxAnimation #RobloxDev #RobloxGameDev #RobloxScripting #RobloxStudioTips #RobloxStudioTutorial #RobloxAnimator #RobloxRigging #RobloxWeapons #RobloxTutorial #RobloxAnimations #RobloxDeveloper #RobloxTips #RobloxGameDesign --- ### ⚔️ Weapons + Rigging \#WeaponRigging #RiggingTutorial #WeaponAnimation #RiggingWeapons #AnimateWeapons #Motor6D #RobloxWeld #RobloxRig #RobloxRiggingTutorial #AttachWeapons #RobloxEquipSystem #RobloxWeaponAnimation #AnimationPipeline #RiggingWorkflow #WeaponSystem --- ### 🛠️ Technical / Algorithmic Buzz \#GameDevAlgorithms #GameDevPipeline #AnimationPipeline #RiggingSystem #ProceduralRigging #AnimationWorkflow #TransformMatrix #InverseKinematics #GamePhysics #CFrameMagic #RobloxCoding #GameDevScripting #GameDevTutorial #AnimationAlgorithms #GameDevTips --- ### 🚀 Growth & Virality \#LearnRoblox #RobloxShorts #RobloxContent #GameDevContent #GameDevCommunity #IndieGameDev #GameDevEducation #HowToAnimate #GameDevLife #RobloxGuide #RobloxBuilder #RobloxPro #RobloxDeveloperTips #RobloxGameDevelopment #LevelUpRoblox --- ### 🔥 Engagement Boosters \#ForYou #FYP #ForYouPage #TrendingRoblox #GamingTips #GamingShorts #RobloxGaming #Roblox2025 #HowTo #LearnWithMe #TutorialTime #RobloxFans #GamingRigging #GameDevRigging #TechTalk ---











