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  • 4 года назадОпубликованоThe Hatchery

PlayForm - Self-Balancing Active Ragdoll Game in Unity - Physics Based Character Animation

💛Play it on Steam: Meet Stan. Stan is a physically simulated character, also known as an active ragdoll. He experiences gravity, collision, friction, impacts, and whatever other physical challenges the world imposes. He is constantly figuring out what muscular forces to apply to keep himself standing upright and balanced. This makes interactions much more diverse and interesting: Instead of playing a canned animation, the character moves as though he's aware of his surroundings and subject to their forces. For example, if he is standing on an object that suddenly begins to move, you'll see him shift his weight to stay balanced, using his hands to get back on his feet if needed. If he is thrown into a wall - or a wall is thrown into him - he'll often brace for the impending impact by reaching in the direction it's coming from. Despite these challenges, his balancing algorithm has been hand-tuned to allow for surprising responsiveness and agility. Often, he does things we don't anticipate, seeming to improvise his motions on the fly. Each movement he calculates is unique to the situation he is faced with, and while sometimes he messes up in a comical way, at other times he does things that even surprise us. We're excited to see where this clever little guy we've created takes us as we continue to improve his motor skills and adapt him to even tougher challenges. We want to play in a world where you, and everything you touch, feels real. If you want to follow our progress, please Subscribe, or join our Twitter: