48 hours of Godot game development down the drain. Update: So I Made An Impossible Game... by Coal. We made a 2D physics based game with ragdolls, where your objective is using your lives to beat the levels. It was a challenge because we are beginners at making games, and coding. We made assets (and borrowed some) and by the end of the 48 hour challenge we became good game developers. The Game: link in discord server DISCORD: Godot: Music: Friends in Video: @BobToad Dre Trippy Genre: Game Dev #godot #indiedev #gamedevelopment #gamedev











