Tutorial series about how to create nebulae in Blender 2.8+ using Eevee render engine. Part 3. You can support these tutorials: - share this video - subscribe - press like/dislike - activate bell (to become red) - comment My sources of inspiration for this series: Teun van der Zalm channel - Gleb Alexandrov channel - Blender project file from the original video (with some more adjustments comparing to this): The project includes 16K HDRI which is used in the world material. If it affects your performance too much unpack this texture into a separate file (File - External Data - Unpack All Into Files), lower resolution using external editor and import back (or you may just replace it with any other star-sky HDRI). This time we will finally recreate this Nebula from my very first Nebula test video created half a year ago. Follow me: Instagram - Twitter - Youtube - Facebook - VK (русский) -











