👉 Wishlist my game on Steam: You’ve unlocked a secret side quest: Subscribe for more Unity tips! [🔴 SUBSCRIBE] Unity 6's (version ) new LOD system makes level-of-detail (LOD) management easier than ever! In this deep dive, I walk you through how to generate and fine-tune LODs automatically, optimize your models, and tweak settings for the best in-game performance. 🔧 Topics Covered: How to enable automatic LOD generation Understanding LOD settings in Unity 6 How to manually override LODs per model or part Performance impact and optimization tips ⏱ Timestamps: 00:00 – Introduction to Unity 6 LOD System 00:28 – Activating automatic LOD generation 00:51 – Example model setup 01:26 – Triangle count and model breakdown 01:58 – How to enable "Generate Mesh LODs" in Unity 6 02:24 – Understanding LOD sliders and settings 03:10 – Discarding odd LOD levels 03:35 – Setting LOD limits and caps 03:55 – Adjusting LOD bias for in-game camera 04:17 – Where to find Unity 6’s new LOD settings 05:12 – Configuring mesh LOD threshold 06:03 – Zooming in and out to test LODs 06:51 – Wireframe view to visualize LOD changes 07:16 – Adjusting LOD overrides for specific parts 08:12 – Fine-tuning LODs for detailed models 09:08 – Per-object LOD control using overrides 10:16 – Performance test: LOD impact on triangle count 11:02 – Comparing high-poly vs. optimized LOD settings 11:52 – Locking in specific LOD levels 12:59 – Can you export Unity’s auto-generated LODs? 13:32 – Future improvements & final thoughts 🔥 Want to see more Unity 6 deep dives? Subscribe and let me know what you’d like to learn next! 🎮











