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  • 6 лет назадОпубликованоDwars

A Subjective Look at Doom Source Ports

This video is my take on some of the source ports that both fans and developers alike have made for Doom. Doom has a long history with source ports, due to the source code being released over 20 years ago. You may or may not have noticed that I uploaded this video twice. That's because I re-recorded this video, corrected some mistakes I made about some of the information, and cut down some of the excessive content. My editing skills are still a bit rusty, but I hope this video should be a little bit informative and entertaining nonetheless. Hopefully most of the information should still be accurate. If enough interest is in another video like this, I'll do another one on some other source ports. I have some time codes for segments of certain source ports if you want to skip to them: 0:00 Intro 1:22 DOSBOX 2:47 Chocolate Doom - 4:24 BFG Edition (Doom Classic) 10:13 Crispy Doom - 11:19 PRBoom+ and GLBoom+ - 13:23 Doom Retro - 16:02 GZDoom - 18:02 Doomsday Engine - 8 Times Video Games Were Played on Weird Devices: Doom Inside a GZDoom Arcade Machine: TUTORIAL: How to make GZDoom look like Crispy Doom!: DOSBox Tutorial - How to Play Old Games on Windows 10 - How to Use DOSBox -DOSBox Help: DOSBox - Getting the best out of Ultimate Doom: In and , you can set joyb_speed to 31 (29 in final doom) to get an 'always run' working in DOSBOX. If you're a madman who likes scuffed mics, you can watch the old version of the video here: If you liked this video and wanted to support me for whatever reason, you can buy me a coffee: