Project Files: . Today I am going to show you how to convert skeletal mesh bone animations to material based animated static meshes. The importance of this is, we can use a lot of animated character meshes with a low performance compared to using regular skeletal mesh animated characters. We can use these animated meshes in Niagara simulations as well. This is very useful when we need to simulate something like a zombie horde or a battle simulation for a RTS game which involves a lot of characters. Here, we are using Animation to Texture (AnimToTextrure) plugin to generate materials and texture based animations using skeletal animations. Unreal Design Viewer - Full tutorial series: ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev











